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Node.js® is a free, open-source, cross-platform JavaScript runtime environment that lets developers create servers, web apps, command line tools and scripts.
// server.mjs
import { function createServer<Request extends typeof IncomingMessage = typeof IncomingMessage, Response extends typeof ServerResponse = typeof ServerResponse>(requestListener?: RequestListener<Request, Response>): Server<Request, Response> (+1 overload)
createServer } from 'node:http';
const const server: Server<typeof IncomingMessage, typeof ServerResponse>
server = createServer<typeof IncomingMessage, typeof ServerResponse>(requestListener?: RequestListener<typeof IncomingMessage, typeof ServerResponse> | undefined): Server<...> (+1 overload)
createServer((req: IncomingMessage
req, res: ServerResponse<IncomingMessage> & {
req: IncomingMessage;
}
res) => {
res: ServerResponse<IncomingMessage> & {
req: IncomingMessage;
}
res.ServerResponse<IncomingMessage>.writeHead(statusCode: number, headers?: OutgoingHttpHeaders | OutgoingHttpHeader[]): ServerResponse<IncomingMessage> & {
...;
} (+1 overload)
writeHead(200, { 'Content-Type': 'text/plain' });
res: ServerResponse<IncomingMessage> & {
req: IncomingMessage;
}
res.Stream.Writable.end(chunk: any, cb?: () => void): ServerResponse<IncomingMessage> & {
req: IncomingMessage;
} (+2 overloads)
end('Hello World!\n');
});
// starts a simple http server locally on port 3000
const server: Server<typeof IncomingMessage, typeof ServerResponse>
server.Server.listen(port?: number, hostname?: string, listeningListener?: () => void): Server<typeof IncomingMessage, typeof ServerResponse> (+8 overloads)
listen(3000, '127.0.0.1', () => {
var console: Console
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
log('Listening on 127.0.0.1:3000');
});
// run with `node server.mjs`
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